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Return Of The Saber

In this personal project my goal was to design a short scene that balances atmosphere, scale, and emotion while staying lure accurate. a moment that feels both cinematic and personal.

Developed and rendered in Unreal Engine, I practiced hard surface modeling and texturing,layout, lighting, rigging an ST(rig made in blender) and animating him and the ships.

Post was handled within Unrea. Final editing, color grading and sound done in Devinci Resolve.

(Stormtroopers, TIE fighters, and other props were imported from Sketchfab and Mixamo.)

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